7th Symposium on Advanced Educational Technologies

7th Symposium on Advanced Educational Technologies in the frame of the 31th International Conference on Software, Telecommunications and Computer Networks (SoftCOM 2022), technically co-sponsored by the IEEE Communications Society (ComSoc)

Date limite de soumission: 
5 juin, 2023

Complete manuscript due:           May 22, 2023  => deadline is extended to June 5

Notification of acceptance:           June 15, 2023 

Camera-ready manuscript:          July 1, 2023 

Dates de début et fin de la manifestation: 
21 août, 2023 - 23 septembre, 2023

The main goal of this symposium is to present and discuss recent trends related to Advanced Educational Technologies (AET). Different computer-based environments introduce technologies in the educational process in order to provide learning support and enhancement. Advanced technologies have to accommodate to the needs of a new generation of learners in emerging learning contexts. They need to keep transforming not only the ways people learn but what they learn as well.  

Accepted and presented papers will be published in the conference proceedings, and submitted to IEEE Xplore, as well as, other Abstracting and Indexing (A&I) databases. Authors of selected papers will be invited to submit an extended version of their manuscripts for publication in a special issue of the Journal of Communications Software and Systems (JCOMSS). 

We cordially invite speakers who wish to present original papers on the following topics of interest (but not limited to): 

  • Instructional design principles for online courses 
  • Intelligent tutoring systems 
  • Natural language processing during learning interaction 
  • Adaptive learning and courseware 
  • Ontological modelling and semantic web technologies 
  • Authoring tools and development methodologies 
  • Learning analytics 
  • Knowledge assessment in online courses  
  • Student models and cognitive diagnosis 
  • Language learning environments 
  • Maintenance environments 
  • Game-based learning 
  • Empirical studies of learning with technologies 


Dernière mise à jour : 24 mai, 2023 - 09:45